<a-camera>
The camera primitive determines what the user sees. We can change the viewport by modifying the camera entity's position and rotation.
# Example
<a-scene>
<a-box></a-box>
<a-camera></a-camera>
</a-scene>
# Attributes
Attribute | Component Mapping | Default Value |
---|---|---|
far | camera.far | 10000 |
fov | camera.fov | 80 |
look-controls-enabled | look-controls.enabled | true |
near | camera.near | 0.5 |
reverse-mouse-drag | look-controls.reverseMouseDrag | false |
wasd-controls-enabled | wasd-controls.enabled | true |
# Manually Positioning the Camera
A camera is situated by default at the average height of human eye level (1.6 meters). When used with controls that receive rotation or position (e.g. from a VR device) this position will be overridden.
<!-- Place camera at ground level (will be overridden by VR devices) -->
<a-camera position="0 0 0"></a-camera>
When moving or rotating the camera relative to the scene, use a camera rig. By doing so, the camera's height offset can be updated by roomscale devices, while still allowing the tracked area to be moved independently around the scene.
<a-entity id="rig" position="25 10 0">
<a-camera id="camera"></a-camera>
</a-entity>
← <a-box> <a-circle> →