The cursor primitive is a reticle that allows for clicking and basic interactivity with a scene on devices that do not have a hand controller. The default appearance is a ring geometry. The cursor is usually placed as a child of the camera.

Read the cursor component documentation for detailed information about how the cursor works and how to use the cursor.

# Example

<a-scene>
  <a-camera>
    <a-cursor></a-cursor>
  </a-camera>

  <a-box></a-box>
</a-scene>

# Attributes

Attribute Component Mapping Default Value
far raycaster.far 1000
fuse cursor.fuse false
fuse-timeout cursor.fuseTimeout 1500
interval raycaster.interval 100
objects raycaster.objects 100