<a-cursor>
The cursor primitive is a reticle that allows for clicking and basic interactivity with a scene on devices that do not have a hand controller. The default appearance is a ring geometry. The cursor is usually placed as a child of the camera.
Read the cursor component documentation for detailed information about how the cursor works and how to use the cursor.
# Example
<a-scene>
<a-camera>
<a-cursor></a-cursor>
</a-camera>
<a-box></a-box>
</a-scene>
# Attributes
| Attribute | Component Mapping | Default Value |
|---|---|---|
| far | raycaster.far | 1000 |
| fuse | cursor.fuse | false |
| fuse-timeout | cursor.fuseTimeout | 1500 |
| interval | raycaster.interval | 100 |
| objects | raycaster.objects | 100 |