<a-light>
A light changes the lighting and shading of the scene.
# Examples
<!-- Red directional light shining from the top left. -->
<a-light color="red" position="-1 1 0"></a-light>
<!-- Blue point light, 5 meters in the air. -->
<a-light type="point" color="blue" position="0 5 0"></a-light>
<!-- Dim ambient lighting. -->
<a-light type="ambient" color="#222"></a-light>
<!-- Probe light using the #pisa environment map -->
<a-assets>
<a-cubemap id="pisa">
<img src="https://threejs.org/examples/textures/cube/pisa/px.png">
<img src="https://threejs.org/examples/textures/cube/pisa/nx.png">
<img src="https://threejs.org/examples/textures/cube/pisa/py.png">
<img src="https://threejs.org/examples/textures/cube/pisa/ny.png">
<img src="https://threejs.org/examples/textures/cube/pisa/pz.png">
<img src="https://threejs.org/examples/textures/cube/pisa/nz.png">
</a-cubemap>
</a-assets>
<a-light type="probe" envMap="#pisa"></a-light>
# Attributes
Attribute | Component Mapping | Default Value |
---|---|---|
angle | light.angle | 60 |
color | light.color | #fff |
decay | light.decay | 1 |
distance | light.distance | 0.0 |
envmap | light.envMap | null |
ground-color | light.groundColor | #fff |
intensity | light.intensity | 1.0 |
penumbra | light.penumbra | 0.0 |
type | light.type | directional |
target | light.target | null |
# Differences with the Default Lighting
When we add a light, A-Frame will remove the default lighting setup (i.e., one directional light from the top-left, and one small ambient light).